I picked up the D&D 3.5 Player's Handbook this afternoon. I'd like to run my oldest two kids through a quick 1st-level adventure. Something along the lines of "go check out the spooky ruins outside of town, where we think the bandits are hiding out." Ideally said adventure will allow for plenty of skill checks -- spot, search, decipher, track, survival, use rope, etc. I don't want the game to be unnecessarily complex, but I DO want the kids (ages 11 and 8) to have fun deciding to DO things that involve lots of dice-rolling. And yeah, it needs a few monsters that can be killed. It would be especially nice if said adventure didn't require me to break down and buy the Monster Manual or the Dungeon Master's Guide just yet. So... any pointers? --Howard Tags: d&d
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